同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2a8c29dc3abc2b0c2a7c3abc2a0c298c3afc2a6c280c3abc2acc28ac3acc29cc2aec3a8c2a8c280c3abc290c2a6訝밧렘呂묊윮言됦
SJIS-WINc3a8c2a8c29dc3abc2b0c2a7c3abc2a0c298c3afc2a6c280c3abc2acc28ac3acc29cc2aec3a8c2a8c280c3abc290c2a6ティツィツ敕ォツーツァテォツ?ツ佚ッツヲツ?テォツャツ甘ャツ慊ョティツィツ?テォツ青ヲ
EUC-JPc3a8c2a8c29dc3abc2b0c2a7c3abc2a0c298c3afc2a6c280c3abc2acc28ac3acc29cc2aec3a8c2a8c280c3abc290c2a6竪即?谷属則谷??誰側?谷測?狸?速竪即?谷?側
UTF-8c3a8c2a8c29dc3abc2b0c2a7c3abc2a0c298c3afc2a6c280c3abc2acc28ac3acc29cc2aec3a8c2a8c280c3abc290c2a6訝밧렘呂묊윮言됦
UHCc3a8c2a8c29dc3abc2b0c2a7c3abc2a0c298c3afc2a6c280c3abc2acc28ac3acc29cc2aec3a8c2a8c280c3abc290c2a6챔짢혶챘째짠챘혻혱챦짝?챘짭혡챙혵짰챔짢?챘혨짝