同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c2a0c291c3afc2bdc2a6c3a8c2b1c28ec3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be蠑ヲ豎先イサ逍セ
SJIS-WINc3a8c2a0c291c3afc2bdc2a6c3a8c2b1c28ec3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a9c280c28dc3afc2bdc2beティツ?ツ妥ッツスツヲティツアツ偲・ツ?暗ッツスツイテッツスツサテゥツ?ツ催ッツスツセ
EUC-JPc3a8c2a0c291c3afc2bdc2a6c3a8c2b1c28ec3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be竪??誰遜側竪賊?奪??誰遜族誰遜損辿??誰遜他
UTF-8c3a8c2a0c291c3afc2bdc2a6c3a8c2b1c28ec3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be蠑ヲ豎先イサ逍セ
UHCc3a8c2a0c291c3afc2bdc2a6c3a8c2b1c28ec3a5c285c288c3afc2bdc2b2c3afc2bdc2bbc3a9c280c28dc3afc2bdc2be챔혻혩챦쩍짝챔짹혦책혚혞챦쩍짼챦쩍쨩챕?혥챦쩍쩐