同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bbc3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bb4d | è Âï½¹è±Âï½»è Âï½¹è±Âï½»M |
SJIS-WIN | c3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bbc3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bb4d | ティツ?ツ催ッツスツケティツアツ静ッツスツサティツ?ツ催ッツスツケティツアツ静ッツスツサM |
EUC-JP | c3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bbc3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bb4d | 竪??誰遜孫竪賊?誰遜損竪??誰遜孫竪賊?誰遜損M |
UTF-8 | c3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bbc3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bb4d | è ï½¹è±ï½»è ï½¹è±ï½»M |
UHC | c3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bbc3a8c2a0c28dc3afc2bdc2b9c3a8c2b1c290c3afc2bdc2bb4d | 챔혻혥챦쩍쨔챔짹혨챦쩍쨩챔혻혥챦쩍쨔챔짹혨챦쩍쨩M |