同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c29bc29bc3afc2bdc2b2c3a8c2b1c290c3afc2bdc2bbc3a8c29bc29bc3afc2bdc2b2c3a9c280c28dc3afc2bdc2be4c蛛イ豐サ蛛イ逍セL
SJIS-WINc3a8c29bc29bc3afc2bdc2b2c3a8c2b1c290c3afc2bdc2bbc3a8c29bc29bc3afc2bdc2b2c3a9c280c28dc3afc2bdc2be4cティツ崢崚ッツスツイティツアツ静ッツスツサティツ崢崚ッツスツイテゥツ?ツ催ッツスツセL
EUC-JPc3a8c29bc29bc3afc2bdc2b2c3a8c2b1c290c3afc2bdc2bbc3a8c29bc29bc3afc2bdc2b2c3a9c280c28dc3afc2bdc2be4c竪??誰遜族竪賊?誰遜損竪??誰遜族辿??誰遜他L
UTF-8c3a8c29bc29bc3afc2bdc2b2c3a8c2b1c290c3afc2bdc2bbc3a8c29bc29bc3afc2bdc2b2c3a9c280c28dc3afc2bdc2be4c蛛イ豐サ蛛イ逍セL
UHCc3a8c29bc29bc3afc2bdc2b2c3a8c2b1c290c3afc2bdc2bbc3a8c29bc29bc3afc2bdc2b2c3a9c280c28dc3afc2bdc2be4c챔혴혴챦쩍짼챔짹혨챦쩍쨩챔혴혴챦쩍짼챕?혥챦쩍쩐L