同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c296c2b0c3afc2bdc2a8c3a8c2b1c290c3afc2bdc2bbc3afc2a8c29fc3afc2bdc2bfc3a8c29dc293c3afc2bdc2b7薰ィ豐サ﨟ソ蝓キ
SJIS-WINc3a8c296c2b0c3afc2bdc2a8c3a8c2b1c290c3afc2bdc2bbc3afc2a8c29fc3afc2bdc2bfc3a8c29dc293c3afc2bdc2b7ティツ鳴ーテッツスツィティツアツ静ッツスツサテッツィツ淌ッツスツソティツ敖禿ッツスツキ
EUC-JPc3a8c296c2b0c3afc2bdc2a8c3a8c2b1c290c3afc2bdc2bbc3afc2a8c29fc3afc2bdc2bfc3a8c29dc293c3afc2bdc2b7竪?属誰遜即竪賊?誰遜損誰即?誰遜多竪??誰遜揃
UTF-8c3a8c296c2b0c3afc2bdc2a8c3a8c2b1c290c3afc2bdc2bbc3afc2a8c29fc3afc2bdc2bfc3a8c29dc293c3afc2bdc2b7薰ィ豐サ﨟ソ蝓キ
UHCc3a8c296c2b0c3afc2bdc2a8c3a8c2b1c290c3afc2bdc2bbc3afc2a8c29fc3afc2bdc2bfc3a8c29dc293c3afc2bdc2b7챔혯째챦쩍짢챔짹혨챦쩍쨩챦짢혺챦쩍쩔챔혶혫챦쩍쨌