同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c291c2b9c3afc2bdc2b2c3a9c297c2a5c3a7c29ac2aec3afc2bec29fc3afc2bdc2b0c3a8c2b1c290c3afc2bdc2bb葹イ闥皮゚ー豐サ
SJIS-WINc3a8c291c2b9c3afc2bdc2b2c3a9c297c2a5c3a7c29ac2aec3afc2bec29fc3afc2bdc2b0c3a8c2b1c290c3afc2bdc2bbティツ堕ケテッツスツイテゥツ猟・テァツ堋ョテッツセツ淌ッツスツーティツアツ静ッツスツサ
EUC-JPc3a8c291c2b9c3afc2bdc2b2c3a9c297c2a5c3a7c29ac2aec3afc2bec29fc3afc2bdc2b0c3a8c2b1c290c3afc2bdc2bb竪?孫誰遜族辿?促巽?速誰他?誰遜属竪賊?誰遜損
UTF-8c3a8c291c2b9c3afc2bdc2b2c3a9c297c2a5c3a7c29ac2aec3afc2bec29fc3afc2bdc2b0c3a8c2b1c290c3afc2bdc2bb葹イ闥皮゚ー豐サ
UHCc3a8c291c2b9c3afc2bdc2b2c3a9c297c2a5c3a7c29ac2aec3afc2bec29fc3afc2bdc2b0c3a8c2b1c290c3afc2bdc2bb챔혩쨔챦쩍짼챕혰짜챌혳짰챦쩐혺챦쩍째챔짹혨챦쩍쨩