同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc297c290c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc298c2804d芦잰렭에芦잰렭였M
SJIS-WINc3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc297c290c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc298c2804dティツ環ヲテャツ楪ーテォツ?ツュテャツ猟静ィツ環ヲテャツ楪ーテォツ?ツュテャツ伉?M
EUC-JPc3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc297c290c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc298c2804d竪?側狸?属谷?足狸??竪?側狸?属谷?足狸??M
UTF-8c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc297c290c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc298c2804d芦잰렭에芦잰렭였M
UHCc3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc297c290c3a8c28ac2a6c3acc29ec2b0c3abc2a0c2adc3acc298c2804d챔혡짝챙혷째챘혻짯챙혰혨챔혡짝챙혷째챘혻짯챙혱?M