同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c285c2b0c3abc2b1c280c3a2c280c29cc3a6c28fc2b6c3acc2a7c29fc3a4c2bac288c3acc2a2c282c3acc2a0c2b2腰뱀“揶짟予좂젲
SJIS-WINc3a8c285c2b0c3abc2b1c280c3a2c280c29cc3a6c28fc2b6c3acc2a7c29fc3a4c2bac288c3acc2a2c282c3acc2a0c2b2ティツ?ーテォツアツ?テ「ツ?ツ愿ヲツ渉カテャツァツ淌、ツコツ暗ャツ「ツづャツ?ツイ
EUC-JPc3a8c285c2b0c3abc2b1c280c3a2c280c29cc3a6c28fc2b6c3acc2a7c29fc3a4c2bac288c3acc2a2c282c3acc2a0c2b2竪?属谷賊?但??脱?其狸則?辰尊?狸蔵?狸?族
UTF-8c3a8c285c2b0c3abc2b1c280c3a2c280c29cc3a6c28fc2b6c3acc2a7c29fc3a4c2bac288c3acc2a2c282c3acc2a0c2b2腰뱀“揶짟予좂젲
UHCc3a8c285c2b0c3abc2b1c280c3a2c280c29cc3a6c28fc2b6c3acc2a7c29fc3a4c2bac288c3acc2a2c282c3acc2a0c2b2챔혚째챘짹?창?혵챈혧쨋챙짠혺채쨘혞챙짖혗챙혻짼