同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a8c285c2abc3abc2a0c2a2c3a5c2bcc29bc3acc287c298c3abc2a1c29ac3acc29ec2acc3abc2a0c2a6c3a3c285c2b7腫렢弛쇘롚재렦ㅷ
SJIS-WINc3a8c285c2abc3abc2a0c2a2c3a5c2bcc29bc3acc287c298c3abc2a1c29ac3acc29ec2acc3abc2a0c2a6c3a3c285c2b7ティツ?ォテォツ?ツ「テ・ツシツ崚ャツ?佚ォツ。ツ堙ャツ楪ャテォツ?ツヲテ」ツ?キ
EUC-JPc3a8c285c2abc3abc2a0c2a2c3a5c2bcc29bc3acc287c298c3abc2a1c29ac3acc29ec2acc3abc2a0c2a6c3a3c285c2b7竪?束谷?蔵奪村?狸??谷臓?狸?測谷?側達?揃
UTF-8c3a8c285c2abc3abc2a0c2a2c3a5c2bcc29bc3acc287c298c3abc2a1c29ac3acc29ec2acc3abc2a0c2a6c3a3c285c2b7腫렢弛쇘롚재렦ㅷ
UHCc3a8c285c2abc3abc2a0c2a2c3a5c2bcc29bc3acc287c298c3abc2a1c29ac3acc29ec2acc3abc2a0c2a6c3a3c285c2b7챔혚짬챘혻짖책쩌혴챙혝혱챘징혳챙혷짭챘혻짝찾혚쨌