同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc297c290c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc298c2804d箏잰렡에箏잰렡였M
SJIS-WINc3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc297c290c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc298c2804dテァツョツ湘ャツ楪ーテォツ?ツ。テャツ猟静ァツョツ湘ャツ楪ーテォツ?ツ。テャツ伉?M
EUC-JPc3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc297c290c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc298c2804d巽速?狸?属谷?臓狸??巽速?狸?属谷?臓狸??M
UTF-8c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc297c290c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc298c2804d箏잰렡에箏잰렡였M
UHCc3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc297c290c3a7c2aec28fc3acc29ec2b0c3abc2a0c2a1c3acc298c2804d챌짰혧챙혷째챘혻징챙혰혨챌짰혧챙혷째챘혻징챙혱?M