同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c2aec3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2ad | 第ì¹렰렮é¤쿰렰렠|
SJIS-WIN | c3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c2aec3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2ad | テァツャツャテャツ鳴ケテォツ?ツーテォツ?ツョテゥツ卍、テャツソツーテォツ?ツーテォツ?ツュ |
EUC-JP | c3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c2aec3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2ad | 巽測測狸?孫谷?属谷?速辿?造狸多属谷?属谷?足 |
UTF-8 | c3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c2aec3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2ad | 第ì¹ë °ë ®é¤ì¿°ë °ë |
UHC | c3a7c2acc2acc3acc296c2b9c3abc2a0c2b0c3abc2a0c2aec3a9c299c2a4c3acc2bfc2b0c3abc2a0c2b0c3abc2a0c2ad | 챌짭짭챙혯쨔챘혻째챘혻짰챕혲짚챙쩔째챘혻째챘혻짯 |