同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc287c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc2875f町렊뤋仇町렊뤋仇_
SJIS-WINc3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc287c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc2875fテァツ板コテォツ?ツ甘ォツ、ツ凝、ツサツ?ァツ板コテォツ?ツ甘ォツ、ツ凝、ツサツ㍉
EUC-JPc3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc287c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc2875f巽?尊谷??谷造?辰損?巽?尊谷??谷造?辰損?_
UTF-8c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc287c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc2875f町렊뤋仇町렊뤋仇_
UHCc3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc287c3a7c294c2bac3abc2a0c28ac3abc2a4c28bc3a4c2bbc2875f챌혬쨘챘혻혡챘짚혢채쨩혝챌혬쨘챘혻혡챘짚혢채쨩혝_