同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a7c28cc2b7c3abc293c2adc3a3c289c2a4c3a5c297c2bdc3abc2a8c2aec3afc2bcc295c3a8c293c280c3aac2b7c2bb猷듭㉤嗽먮5蓀귻
SJIS-WINc3a7c28cc2b7c3abc293c2adc3a3c289c2a4c3a5c297c2bdc3abc2a8c2aec3afc2bcc295c3a8c293c280c3aac2b7c2bbテァツ個キテォツ督ュテ」ツ可、テ・ツ猟ステォツィツョテッツシツ陛ィツ督?テェツキツサ
EUC-JPc3a7c28cc2b7c3abc293c2adc3a3c289c2a4c3a5c297c2bdc3abc2a8c2aec3afc2bcc295c3a8c293c280c3aac2b7c2bb巽?揃谷?足達?造奪?遜谷即速誰村?竪??棚揃損
UTF-8c3a7c28cc2b7c3abc293c2adc3a3c289c2a4c3a5c297c2bdc3abc2a8c2aec3afc2bcc295c3a8c293c280c3aac2b7c2bb猷듭㉤嗽먮5蓀귻
UHCc3a7c28cc2b7c3abc293c2adc3a3c289c2a4c3a5c297c2bdc3abc2a8c2aec3afc2bcc295c3a8c293c280c3aac2b7c2bb챌혣쨌챘혫짯찾혟짚책혰쩍챘짢짰챦쩌혮챔혫?챗쨌쨩