同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a6c3b7c2b2c3a2c291c2a4c3abc3b1c2a9c3a7c299c2b2c3a1c3afc2a4c3acc293c2a94d | æ÷²â¤ëñ©ç²áï¤ì©M |
SJIS-WIN | c3a6c3b7c2b2c3a2c291c2a4c3abc3b1c2a9c3a7c299c2b2c3a1c3afc2a4c3acc293c2a94d | テヲテキツイテ「ツ堕、テォテアツゥテァツ卍イテ。テッツ、テャツ督ゥM |
EUC-JP | c3a6c3b7c2b2c3a2c291c2a4c3abc3b1c2a9c3a7c299c2b2c3a1c3afc2a4c3acc293c2a94d | 脱歎族但?造谷単息巽?族叩誰造狸?息M |
UTF-8 | c3a6c3b7c2b2c3a2c291c2a4c3abc3b1c2a9c3a7c299c2b2c3a1c3afc2a4c3acc293c2a94d | æ÷²â¤ëñ©ç²áï¤ì©M |
UHC | c3a6c3b7c2b2c3a2c291c2a4c3abc3b1c2a9c3a7c299c2b2c3a1c3afc2a4c3acc293c2a94d | 챈첨짼창혩짚챘챰짤챌혲짼찼챦짚챙혫짤M |