同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a6c2bac290c3abc2a0c2b0c3a7c280c29ec3adc28ec2a0c3abc2b1c28cc3a6c2bac290c3abc2a0c2b0c3a9c299c2a4源렰瀞펠뱌源렰除
SJIS-WINc3a6c2bac290c3abc2a0c2b0c3a7c280c29ec3adc28ec2a0c3abc2b1c28cc3a6c2bac290c3abc2a0c2b0c3a9c299c2a4テヲツコツ静ォツ?ツーテァツ?ツ榲ュツ篠?テォツアツ古ヲツコツ静ォツ?ツーテゥツ卍、
EUC-JPc3a6c2bac290c3abc2a0c2b0c3a7c280c29ec3adc28ec2a0c3abc2b1c28cc3a6c2bac290c3abc2a0c2b0c3a9c299c2a4脱尊?谷?属巽??鱈??谷賊?脱尊?谷?属辿?造
UTF-8c3a6c2bac290c3abc2a0c2b0c3a7c280c29ec3adc28ec2a0c3abc2b1c28cc3a6c2bac290c3abc2a0c2b0c3a9c299c2a4源렰瀞펠뱌源렰除
UHCc3a6c2bac290c3abc2a0c2b0c3a7c280c29ec3adc28ec2a0c3abc2b1c28cc3a6c2bac290c3abc2a0c2b0c3a9c299c2a4챈쨘혨챘혻째챌?혷챠혦혻챘짹혣챈쨘혨챘혻째챕혲짚