同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a6c2b8c2a2c3a8c2b1c2a2c3a9c2aac2b0c3a8c2aec293c3a5c28fc2b1c3a9c28bc297c3a8c280c2b34d渢豢骰讓叱鋗耳M
SJIS-WINc3a6c2b8c2a2c3a8c2b1c2a2c3a9c2aac2b0c3a8c2aec293c3a5c28fc2b1c3a9c28bc297c3a8c280c2b34dテヲツクツ「ティツアツ「テゥツェツーティツョツ禿・ツ渉アテゥツ仰療ィツ?ツウM
EUC-JPc3a6c2b8c2a2c3a8c2b1c2a2c3a9c2aac2b0c3a8c2aec293c3a5c28fc2b1c3a9c28bc297c3a8c280c2b34d脱存蔵竪賊蔵辿捉属竪速?奪?賊辿??竪?続M
UTF-8c3a6c2b8c2a2c3a8c2b1c2a2c3a9c2aac2b0c3a8c2aec293c3a5c28fc2b1c3a9c28bc297c3a8c280c2b34d渢豢骰讓叱鋗耳M
UHCc3a6c2b8c2a2c3a8c2b1c2a2c3a9c2aac2b0c3a8c2aec293c3a5c28fc2b1c3a9c28bc297c3a8c280c2b34d챈쨍짖챔짹짖챕짧째챔짰혫책혧짹챕혢혰챔?쨀M