同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a6c2abc2bbc3abc297c2adc3acc297c2bbc3a5c2aec2b3c3abc293c29cc3a2c299c2a4c3a7c290c2afc3a6c2a0c292櫻뗭엻害드♤琯栒
SJIS-WINc3a6c2abc2bbc3abc297c2adc3acc297c2bbc3a5c2aec2b3c3abc293c29cc3a2c299c2a4c3a7c290c2afc3a6c2a0c292テヲツォツサテォツ猟ュテャツ猟サテ・ツョツウテォツ督愿「ツ卍、テァツ青ッテヲツ?ツ
EUC-JPc3a6c2abc2bbc3abc297c2adc3acc297c2bbc3a5c2aec2b3c3abc293c29cc3a2c299c2a4c3a7c290c2afc3a6c2a0c292脱束損谷?足狸?損奪速続谷??但?造巽?俗脱??
UTF-8c3a6c2abc2bbc3abc297c2adc3acc297c2bbc3a5c2aec2b3c3abc293c29cc3a2c299c2a4c3a7c290c2afc3a6c2a0c292櫻뗭엻害드♤琯栒
UHCc3a6c2abc2bbc3abc297c2adc3acc297c2bbc3a5c2aec2b3c3abc293c29cc3a2c299c2a4c3a7c290c2afc3a6c2a0c292챈짬쨩챘혰짯챙혰쨩책짰쨀챘혫혵창혲짚챌혨짱챈혻혪