同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a5c2bcc294c3a8c2a9c290c3abc2a0c2b0c3abc2a0c29fc3a6c2b9c296c3abc28bc2bbc3a8c2b3c288c3a9c29ac285弔詐렰렟湖닻賈隅
SJIS-WINc3a5c2bcc294c3a8c2a9c290c3abc2a0c2b0c3abc2a0c29fc3a6c2b9c296c3abc28bc2bbc3a8c2b3c288c3a9c29ac285テ・ツシツ氾ィツゥツ静ォツ?ツーテォツ?ツ淌ヲツケツ姪ォツ仰サティツウツ暗ゥツ堋
EUC-JPc3a5c2bcc294c3a8c2a9c290c3abc2a0c2b0c3abc2a0c29fc3a6c2b9c296c3abc28bc2bbc3a8c2b3c288c3a9c29ac285奪村?竪息?谷?属谷??脱孫?谷?損竪続?辿??
UTF-8c3a5c2bcc294c3a8c2a9c290c3abc2a0c2b0c3abc2a0c29fc3a6c2b9c296c3abc28bc2bbc3a8c2b3c288c3a9c29ac285弔詐렰렟湖닻賈隅
UHCc3a5c2bcc294c3a8c2a9c290c3abc2a0c2b0c3abc2a0c29fc3a6c2b9c296c3abc28bc2bbc3a8c2b3c288c3a9c29ac285책쩌혬챔짤혨챘혻째챘혻혺챈쨔혯챘혢쨩챔쨀혞챕혳혚