同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a5c2b0c286c3afc2bdc2b3c3afc2bdc2a2c3afc2bec28cc3a5c28fc2acc3a8c2adc292c3a8c2aec296c3afc2bdc2b3将ウ「フ召譒讖ウ
SJIS-WINc3a5c2b0c286c3afc2bdc2b3c3afc2bdc2a2c3afc2bec28cc3a5c28fc2acc3a8c2adc292c3a8c2aec296c3afc2bdc2b3テ・ツーツ?ッツスツウテッツスツ「テッツセツ古・ツ渉ャティツュツ津ィツョツ姪ッツスツウ
EUC-JPc3a5c2b0c286c3afc2bdc2b3c3afc2bdc2a2c3afc2bec28cc3a5c28fc2acc3a8c2adc292c3a8c2aec296c3afc2bdc2b3奪属?誰遜続誰遜蔵誰他?奪?測竪足?竪速?誰遜続
UTF-8c3a5c2b0c286c3afc2bdc2b3c3afc2bdc2a2c3afc2bec28cc3a5c28fc2acc3a8c2adc292c3a8c2aec296c3afc2bdc2b3将ウ「フ召譒讖ウ
UHCc3a5c2b0c286c3afc2bdc2b3c3afc2bdc2a2c3afc2bec28cc3a5c28fc2acc3a8c2adc292c3a8c2aec296c3afc2bdc2b3책째혛챦쩍쨀챦쩍짖챦쩐혣책혧짭챔짯혪챔짰혯챦쩍쨀