同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a5c281c2b2c3a8c280c2b3c3a7c2afc2a0c3a6c2b1c290c3a7c2afc2a0c3afc2bec29ac3afc2bec285c3a8c2adc298偲耳篠汐篠レナ識
SJIS-WINc3a5c281c2b2c3a8c280c2b3c3a7c2afc2a0c3a6c2b1c290c3a7c2afc2a0c3afc2bec29ac3afc2bec285c3a8c2adc298テ・ツ?イティツ?ツウテァツッツ?テヲツアツ静ァツッツ?テッツセツ堙ッツセツ?ィツュツ
EUC-JPc3a5c281c2b2c3a8c280c2b3c3a7c2afc2a0c3a6c2b1c290c3a7c2afc2a0c3afc2bec29ac3afc2bec285c3a8c2adc298奪?族竪?続巽俗?脱賊?巽俗?誰他?誰他?竪足?
UTF-8c3a5c281c2b2c3a8c280c2b3c3a7c2afc2a0c3a6c2b1c290c3a7c2afc2a0c3afc2bec29ac3afc2bec285c3a8c2adc298偲耳篠汐篠レナ識
UHCc3a5c281c2b2c3a8c280c2b3c3a7c2afc2a0c3a6c2b1c290c3a7c2afc2a0c3afc2bec29ac3afc2bec285c3a8c2adc298책혖짼챔?쨀챌짱혻챈짹혨챌짱혻챦쩐혳챦쩐혚챔짯혱