同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c3a5c280c2bbc3a3c285c2b7c3abc2bcc2bbc3afc2a8c289c3acc28bc2b5c3afc2a6c28dc3abc2a8c2abc3a8c2adc2af倻ㅷ뼻降싵轢먫譯
SJIS-WINc3a5c280c2bbc3a3c285c2b7c3abc2bcc2bbc3afc2a8c289c3acc28bc2b5c3afc2a6c28dc3abc2a8c2abc3a8c2adc2afテ・ツ?ツサテ」ツ?キテォツシツサテッツィツ嘉ャツ仰オテッツヲツ催ォツィツォティツュツッ
EUC-JPc3a5c280c2bbc3a3c285c2b7c3abc2bcc2bbc3afc2a8c289c3acc28bc2b5c3afc2a6c28dc3abc2a8c2abc3a8c2adc2af奪?損達?揃谷村損誰即?狸?袖誰側?谷即束竪足俗
UTF-8c3a5c280c2bbc3a3c285c2b7c3abc2bcc2bbc3afc2a8c289c3acc28bc2b5c3afc2a6c28dc3abc2a8c2abc3a8c2adc2af倻ㅷ뼻降싵轢먫譯
UHCc3a5c280c2bbc3a3c285c2b7c3abc2bcc2bbc3afc2a8c289c3acc28bc2b5c3afc2a6c28dc3abc2a8c2abc3a8c2adc2af책?쨩찾혚쨌챘쩌쨩챦짢혟챙혢쨉챦짝혥챘짢짬챔짯짱