同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a6c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a64d | 任렲åÃÂ렦任렲åÃÂë ¦M |
SJIS-WIN | c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a6c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a64d | テ、ツサツサテォツ?ツイテ・テュツ静ォツ?ツヲテ、ツサツサテォツ?ツイテ・テュツ静ォツ?ツヲM |
EUC-JP | c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a6c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a64d | 辰損損谷?族奪鱈?谷?側辰損損谷?族奪鱈?谷?側M |
UTF-8 | c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a6c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a64d | ä»»ë ²åíë ¦ä»»ë ²åíë ¦M |
UHC | c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a6c3a4c2bbc2bbc3abc2a0c2b2c3a5c3adc290c3abc2a0c2a64d | 채쨩쨩챘혻짼책챠혨챘혻짝채쨩쨩챘혻짼책챠혨챘혻짝M |