同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c2adc382c299c383c2aec382c293c382c2bbc383c2bbc382c2adc382c299c383c2aec382c293c382c2bb4d | ûÃÂÃÂîÃÂûûÃÂÃÂîÃÂûM |
SJIS-WIN | c383c2bbc382c2adc382c299c383c2aec382c293c382c2bbc383c2bbc382c2adc382c299c383c2aec382c293c382c2bb4d | テδサテつュテつ凖δョテつ禿つサテδサテつュテつ凖δョテつ禿つサM |
EUC-JP | c383c2bbc382c2adc382c299c383c2aec382c293c382c2bbc383c2bbc382c2adc382c299c383c2aec382c293c382c2bb4d | ?損?足???速???損?損?足???速???損M |
UTF-8 | c383c2bbc382c2adc382c299c383c2aec382c293c382c2bbc383c2bbc382c2adc382c299c383c2aec382c293c382c2bb4d | ûÂÂî»ûÂÂî»M |
UHC | c383c2bbc382c2adc382c299c383c2aec382c293c382c2bbc383c2bbc382c2adc382c299c383c2aec382c293c382c2bb4d | 횄쨩횂짯횂혲횄짰횂혫횂쨩횄쨩횂짯횂혲횄짰횂혫횂쨩M |