同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c2a4c382c29ac383c2afc382c2bec382c293c383c2afc382c2bdc382c2b9c383c2bbc382c29ec382c2ac4d | ûäÃÂïþÃÂïýùûÃÂìM |
SJIS-WIN | c383c2bbc382c2a4c382c29ac383c2afc382c2bec382c293c383c2afc382c2bdc382c2b9c383c2bbc382c29ec382c2ac4d | テδサテつ、テつ堙δッテつセテつ禿δッテつステつケテδサテつ榲つャM |
EUC-JP | c383c2bbc382c2a4c382c29ac383c2afc382c2bec382c293c383c2afc382c2bdc382c2b9c383c2bbc382c29ec382c2ac4d | ?損?造???俗?他???俗?遜?孫?損???測M |
UTF-8 | c383c2bbc382c2a4c382c29ac383c2afc382c2bec382c293c383c2afc382c2bdc382c2b9c383c2bbc382c29ec382c2ac4d | û¤Âï¾Âï½¹û¬M |
UHC | c383c2bbc382c2a4c382c29ac383c2afc382c2bec382c293c383c2afc382c2bdc382c2b9c383c2bbc382c29ec382c2ac4d | 횄쨩횂짚횂혳횄짱횂쩐횂혫횄짱횂쩍횂쨔횄쨩횂혷횂짭M |