同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c2a2c383c29ec383c2a9c382c2bbc383c2b6c383c2b0c383c2bbc382c2aac382c2a7c383c2b0c382c2ad | ûâÃÂéûöðûêçðà|
SJIS-WIN | c383c2bbc382c2a2c383c29ec383c2a9c382c2bbc383c2b6c383c2b0c383c2bbc382c2aac382c2a7c383c2b0c382c2ad | テδサテつ「テδ榲δゥテつサテδカテδーテδサテつェテつァテδーテつュ |
EUC-JP | c383c2bbc382c2a2c383c29ec383c2a9c382c2bbc383c2b6c383c2b0c383c2bbc382c2aac382c2a7c383c2b0c382c2ad | ?損?蔵???息?損?其?属?損?捉?則?属?足 |
UTF-8 | c383c2bbc382c2a2c383c29ec383c2a9c382c2bbc383c2b6c383c2b0c383c2bbc382c2aac382c2a7c383c2b0c382c2ad | û¢Ãé»öðûª§ð |
UHC | c383c2bbc382c2a2c383c29ec383c2a9c382c2bbc383c2b6c383c2b0c383c2bbc382c2aac382c2a7c383c2b0c382c2ad | 횄쨩횂짖횄혷횄짤횂쨩횄쨋횄째횄쨩횂짧횂짠횄째횂짯 |