同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c29ec382c2aec383c2a6c382c29fc382c2b4c383c2a9c382c28bc382c2bfc383c2a8c382c2bec382c29e4d | ûÃÂîæÃÂôéÃÂÿèþÃÂM |
SJIS-WIN | c383c2bbc382c29ec382c2aec383c2a6c382c29fc382c2b4c383c2a9c382c28bc382c2bfc383c2a8c382c2bec382c29e4d | テδサテつ榲つョテδヲテつ淌つエテδゥテつ凝つソテδィテつセテつ朞 |
EUC-JP | c383c2bbc382c29ec382c2aec383c2a6c382c29fc382c2b4c383c2a9c382c28bc382c2bfc383c2a8c382c2bec382c29e4d | ?損???速?側???卒?息???多?即?他??M |
UTF-8 | c383c2bbc382c29ec382c2aec383c2a6c382c29fc382c2b4c383c2a9c382c28bc382c2bfc383c2a8c382c2bec382c29e4d | û®æ´é¿è¾ÂM |
UHC | c383c2bbc382c29ec382c2aec383c2a6c382c29fc382c2b4c383c2a9c382c28bc382c2bfc383c2a8c382c2bec382c29e4d | 횄쨩횂혷횂짰횄짝횂혺횂쨈횄짤횂혢횂쩔횄짢횂쩐횂혷M |