同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c29ec382c2adc383c2bbc382c2a1c382c297c383c2aec382c282c382c2adc383c2bbc382c2a1c382c2974d | ûÃÂÃÂûáÃÂîÃÂÃÂûáÃÂM |
SJIS-WIN | c383c2bbc382c29ec382c2adc383c2bbc382c2a1c382c297c383c2aec382c282c382c2adc383c2bbc382c2a1c382c2974d | テδサテつ榲つュテδサテつ。テつ療δョテつづつュテδサテつ。テつ柚 |
EUC-JP | c383c2bbc382c29ec382c2adc383c2bbc382c2a1c382c297c383c2aec382c282c382c2adc383c2bbc382c2a1c382c2974d | ?損???足?損?臓???速???足?損?臓??M |
UTF-8 | c383c2bbc382c29ec382c2adc383c2bbc382c2a1c382c297c383c2aec382c282c382c2adc383c2bbc382c2a1c382c2974d | ûÂÂû¡ÂîÂÂû¡ÂM |
UHC | c383c2bbc382c29ec382c2adc383c2bbc382c2a1c382c297c383c2aec382c282c382c2adc383c2bbc382c2a1c382c2974d | 횄쨩횂혷횂짯횄쨩횂징횂혰횄짰횂혗횂짯횄쨩횂징횂혰M |