同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c29ec382c2a7c383c2a6c382c296c382c29cc383c2aec382c281c382c2bfc383c2bbc382c2a4c382c2a9 | ûÃÂçæÃÂÃÂîÃÂÿûäé |
SJIS-WIN | c383c2bbc382c29ec382c2a7c383c2a6c382c296c382c29cc383c2aec382c281c382c2bfc383c2bbc382c2a4c382c2a9 | テδサテつ榲つァテδヲテつ姪つ愿δョテつ?つソテδサテつ、テつゥ |
EUC-JP | c383c2bbc382c29ec382c2a7c383c2a6c382c296c382c29cc383c2aec382c281c382c2bfc383c2bbc382c2a4c382c2a9 | ?損???則?側?????速???多?損?造?息 |
UTF-8 | c383c2bbc382c29ec382c2a7c383c2a6c382c296c382c29cc383c2aec382c281c382c2bfc383c2bbc382c2a4c382c2a9 | û§æÂÂî¿û¤© |
UHC | c383c2bbc382c29ec382c2a7c383c2a6c382c296c382c29cc383c2aec382c281c382c2bfc383c2bbc382c2a4c382c2a9 | 횄쨩횂혷횂짠횄짝횂혯횂혵횄짰횂혖횂쩔횄쨩횂짚횂짤 |