同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bbc382c29dc382c2bcc383c2a6c382c296c382c29cc383c2aec382c281c382c2a9c383c2a8c382c2bbc382c2b8 | ûÃÂüæÃÂÃÂîÃÂéèûø |
SJIS-WIN | c383c2bbc382c29dc382c2bcc383c2a6c382c296c382c29cc383c2aec382c281c382c2a9c383c2a8c382c2bbc382c2b8 | テδサテつ敕つシテδヲテつ姪つ愿δョテつ?つゥテδィテつサテつク |
EUC-JP | c383c2bbc382c29dc382c2bcc383c2a6c382c296c382c29cc383c2aec382c281c382c2a9c383c2a8c382c2bbc382c2b8 | ?損???村?側?????速???息?即?損?存 |
UTF-8 | c383c2bbc382c29dc382c2bcc383c2a6c382c296c382c29cc383c2aec382c281c382c2a9c383c2a8c382c2bbc382c2b8 | û¼æÂÂî©軸 |
UHC | c383c2bbc382c29dc382c2bcc383c2a6c382c296c382c29cc383c2aec382c281c382c2a9c383c2a8c382c2bbc382c2b8 | 횄쨩횂혶횂쩌횄짝횂혯횂혵횄짰횂혖횂짤횄짢횂쨩횂쨍 |