同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bb50c382c2bbc383c2bbc382c2b6c382c294c383c2adc383c2b1c382c2bbc383c2bbc382c2a6c382c29bc383c2ad | ûPûûöÃÂÃÂñûûæÃÂà|
SJIS-WIN | c383c2bb50c382c2bbc383c2bbc382c2b6c382c294c383c2adc383c2b1c382c2bbc383c2bbc382c2a6c382c29bc383c2ad | テδサPテつサテδサテつカテつ氾δュテδアテつサテδサテつヲテつ崚δュ |
EUC-JP | c383c2bb50c382c2bbc383c2bbc382c2b6c382c294c383c2adc383c2b1c382c2bbc383c2bbc382c2a6c382c29bc383c2ad | ?損P?損?損?其???足?賊?損?損?側???足 |
UTF-8 | c383c2bb50c382c2bbc383c2bbc382c2b6c382c294c383c2adc383c2b1c382c2bbc383c2bbc382c2a6c382c29bc383c2ad | ûP»û¶ÂÃñ»û¦Âà |
UHC | c383c2bb50c382c2bbc383c2bbc382c2b6c382c294c383c2adc383c2b1c382c2bbc383c2bbc382c2a6c382c29bc383c2ad | 횄쨩P횂쨩횄쨩횂쨋횂혬횄짯횄짹횂쨩횄쨩횂짝횂혴횄짯 |