同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a7c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a74d | ûPäûäçûPäûäçM |
SJIS-WIN | c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a7c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a74d | テδサPテつ、テδサテつ、テつァテδサPテつ、テδサテつ、テつァM |
EUC-JP | c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a7c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a74d | ?損P?造?損?造?則?損P?造?損?造?則M |
UTF-8 | c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a7c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a74d | ûP¤û¤§ûP¤û¤§M |
UHC | c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a7c383c2bb50c382c2a4c383c2bbc382c2a4c382c2a74d | 횄쨩P횂짚횄쨩횂짚횂짠횄쨩P횂짚횄쨩횂짚횂짠M |