同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bb4cc382c28ec382c2a8c383c2bb4ec382c2b0c383c2a9c382c2b4c382c2a4c383c2bb4cc382c28ec382c2a8 | ûLÃÂèûNðéôäûLÃÂè |
SJIS-WIN | c383c2bb4cc382c28ec382c2a8c383c2bb4ec382c2b0c383c2a9c382c2b4c382c2a4c383c2bb4cc382c28ec382c2a8 | テδサLテつ偲つィテδサNテつーテδゥテつエテつ、テδサLテつ偲つィ |
EUC-JP | c383c2bb4cc382c28ec382c2a8c383c2bb4ec382c2b0c383c2a9c382c2b4c382c2a4c383c2bb4cc382c28ec382c2a8 | ?損L???即?損N?属?息?卒?造?損L???即 |
UTF-8 | c383c2bb4cc382c28ec382c2a8c383c2bb4ec382c2b0c383c2a9c382c2b4c382c2a4c383c2bb4cc382c28ec382c2a8 | ûL¨ûN°é´¤ûL¨ |
UHC | c383c2bb4cc382c28ec382c2a8c383c2bb4ec382c2b0c383c2a9c382c2b4c382c2a4c383c2bb4cc382c28ec382c2a8 | 횄쨩L횂혦횂짢횄쨩N횂째횄짤횂쨈횂짚횄쨩L횂혦횂짢 |