同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2bb44c382c2a4c383c2a5c382c2bcc382c28fc383c2a9c382c2b1c382c2b8c383c2a9c382c2b9c382c2bf | ûDäÃ¥üÃÂéñøéùÿ |
SJIS-WIN | c383c2bb44c382c2a4c383c2a5c382c2bcc382c28fc383c2a9c382c2b1c382c2b8c383c2a9c382c2b9c382c2bf | テδサDテつ、テδ・テつシテつ湘δゥテつアテつクテδゥテつケテつソ |
EUC-JP | c383c2bb44c382c2a4c383c2a5c382c2bcc382c28fc383c2a9c382c2b1c382c2b8c383c2a9c382c2b9c382c2bf | ?損D?造?促?村???息?賊?存?息?孫?多 |
UTF-8 | c383c2bb44c382c2a4c383c2a5c382c2bcc382c28fc383c2a9c382c2b1c382c2b8c383c2a9c382c2b9c382c2bf | ûD¤å¼Â鱸鹿 |
UHC | c383c2bb44c382c2a4c383c2a5c382c2bcc382c28fc383c2a9c382c2b1c382c2b8c383c2a9c382c2b9c382c2bf | 횄쨩D횂짚횄짜횂쩌횂혧횄짤횂짹횂쨍횄짤횂쨔횂쩔 |