同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2b1c383c2bbc382c2bcc383c2a7c383c29ec382c2a1c383c2aec382c2adc382c2b6c383c2abc382c28ec382c2ae | ñûüçÃÂáîÃÂöëÃÂî |
SJIS-WIN | c383c2b1c383c2bbc382c2bcc383c2a7c383c29ec382c2a1c383c2aec382c2adc382c2b6c383c2abc382c28ec382c2ae | テδアテδサテつシテδァテδ榲つ。テδョテつュテつカテδォテつ偲つョ |
EUC-JP | c383c2b1c383c2bbc382c2bcc383c2a7c383c29ec382c2a1c383c2aec382c2adc382c2b6c383c2abc382c28ec382c2ae | ?賊?損?村?則???臓?速?足?其?束???速 |
UTF-8 | c383c2b1c383c2bbc382c2bcc383c2a7c383c29ec382c2a1c383c2aec382c2adc382c2b6c383c2abc382c28ec382c2ae | ñû¼çáî¶ë® |
UHC | c383c2b1c383c2bbc382c2bcc383c2a7c383c29ec382c2a1c383c2aec382c2adc382c2b6c383c2abc382c28ec382c2ae | 횄짹횄쨩횂쩌횄짠횄혷횂징횄짰횂짯횂쨋횄짬횂혦횂짰 |