同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2b1c383c2b6c382c28ec382c2b9c383c2a8c382c2bec382c2a2c383c2a7c382c28ec382c2aec382c28ec382c2a6 | ñöÃÂùèþâçÃÂîÃÂæ |
SJIS-WIN | c383c2b1c383c2b6c382c28ec382c2b9c383c2a8c382c2bec382c2a2c383c2a7c382c28ec382c2aec382c28ec382c2a6 | テδアテδカテつ偲つケテδィテつセテつ「テδァテつ偲つョテつ偲つヲ |
EUC-JP | c383c2b1c383c2b6c382c28ec382c2b9c383c2a8c382c2bec382c2a2c383c2a7c382c28ec382c2aec382c28ec382c2a6 | ?賊?其???孫?即?他?蔵?則???速???側 |
UTF-8 | c383c2b1c383c2b6c382c28ec382c2b9c383c2a8c382c2bec382c2a2c383c2a7c382c28ec382c2aec382c28ec382c2a6 | ñö¹辢箦 |
UHC | c383c2b1c383c2b6c382c28ec382c2b9c383c2a8c382c2bec382c2a2c383c2a7c382c28ec382c2aec382c28ec382c2a6 | 횄짹횄쨋횂혦횂쨔횄짢횂쩐횂짖횄짠횂혦횂짰횂혦횂짝 |