同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb4140c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb41534d | ñâðçûA@ñâðçûASM |
SJIS-WIN | c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb4140c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb41534d | テδアテつ「テδーテつァテδサA@テδアテつ「テδーテつァテδサASM |
EUC-JP | c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb4140c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb41534d | ?賊?蔵?属?則?損A@?賊?蔵?属?則?損ASM |
UTF-8 | c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb4140c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb41534d | ñ¢ð§ûA@ñ¢ð§ûASM |
UHC | c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb4140c383c2b1c382c2a2c383c2b0c382c2a7c383c2bb41534d | 횄짹횂짖횄째횂짠횄쨩A@횄짹횂짖횄째횂짠횄쨩ASM |