同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2afc382c2a6c382c298c383c2aac382c2b9c382c285c383c2abc382c2b1c382c2a2c383c2a4c382c2bec382c291 | ïæÃÂêùàëñâäþà|
SJIS-WIN | c383c2afc382c2a6c382c298c383c2aac382c2b9c382c285c383c2abc382c2b1c382c2a2c383c2a4c382c2bec382c291 | テδッテつヲテつ佚δェテつケテつ?δォテつアテつ「テδ、テつセテつ |
EUC-JP | c383c2afc382c2a6c382c298c383c2aac382c2b9c382c285c383c2abc382c2b1c382c2a2c383c2a4c382c2bec382c291 | ?俗?側???捉?孫???束?賊?蔵?造?他?? |
UTF-8 | c383c2afc382c2a6c382c298c383c2aac382c2b9c382c285c383c2abc382c2b1c382c2a2c383c2a4c382c2bec382c291 | ï¦Â깠뱢侠|
UHC | c383c2afc382c2a6c382c298c383c2aac382c2b9c382c285c383c2abc382c2b1c382c2a2c383c2a4c382c2bec382c291 | 횄짱횂짝횂혱횄짧횂쨔횂혚횄짬횂짹횂짖횄짚횂쩐횂혩 |