同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2aec382c282c382c2a6c383c2a6c382c29fc382c2b4c383c2a7c382c284c382c2bcc383c2a9c382c2b4c382c288 | îÃÂææÃÂôçÃÂüéôà|
SJIS-WIN | c383c2aec382c282c382c2a6c383c2a6c382c29fc382c2b4c383c2a7c382c284c382c2bcc383c2a9c382c2b4c382c288 | テδョテつづつヲテδヲテつ淌つエテδァテつ?つシテδゥテつエテつ |
EUC-JP | c383c2aec382c282c382c2a6c383c2a6c382c29fc382c2b4c383c2a7c382c284c382c2bcc383c2a9c382c2b4c382c288 | ?速???側?側???卒?則???村?息?卒?? |
UTF-8 | c383c2aec382c282c382c2a6c383c2a6c382c29fc382c2b4c383c2a7c382c284c382c2bcc383c2a9c382c2b4c382c288 | î¦æ´ç¼鴠|
UHC | c383c2aec382c282c382c2a6c383c2a6c382c29fc382c2b4c383c2a7c382c284c382c2bcc383c2a9c382c2b4c382c288 | 횄짰횂혗횂짝횄짝횂혺횂쨈횄짠횂혙횂쩌횄짤횂쨈횂혞 |