同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2aec382c281c382c2b9c383c2a9c382c2b4c382c2abc383c2a8c382c282c382c29bc383c2a6c382c2b1c382c290 | îÃÂùéôëèÃÂÃÂæñà|
SJIS-WIN | c383c2aec382c281c382c2b9c383c2a9c382c2b4c382c2abc383c2a8c382c282c382c29bc383c2a6c382c2b1c382c290 | テδョテつ?つケテδゥテつエテつォテδィテつづつ崚δヲテつアテつ |
EUC-JP | c383c2aec382c281c382c2b9c383c2a9c382c2b4c382c2abc383c2a8c382c282c382c29bc383c2a6c382c2b1c382c290 | ?速???孫?息?卒?束?即?????側?賊?? |
UTF-8 | c383c2aec382c281c382c2b9c383c2a9c382c2b4c382c2abc383c2a8c382c282c382c29bc383c2a6c382c2b1c382c290 | î¹鴫èÂÂæ± |
UHC | c383c2aec382c281c382c2b9c383c2a9c382c2b4c382c2abc383c2a8c382c282c382c29bc383c2a6c382c2b1c382c290 | 횄짰횂혖횂쨔횄짤횂쨈횂짬횄짢횂혗횂혴횄짝횂짹횂혨 |