同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2adc382c298c382c2aa4dc383c2adc382c298c382c2aa45c383c2adc382c298c382c2a9c383c2acc382c2a7c382 | ÃÂÃÂêMÃÂÃÂêEÃÂÃÂéìçà |
SJIS-WIN | c383c2adc382c298c382c2aa4dc383c2adc382c298c382c2aa45c383c2adc382c298c382c2a9c383c2acc382c2a7c382 | テδュテつ佚つェMテδュテつ佚つェEテδュテつ佚つゥテδャテつァテ |
EUC-JP | c383c2adc382c298c382c2aa4dc383c2adc382c298c382c2aa45c383c2adc382c298c382c2a9c383c2acc382c2a7c382 | ?足???捉M?足???捉E?足???息?測?則? |
UTF-8 | c383c2adc382c298c382c2aa4dc383c2adc382c298c382c2aa45c383c2adc382c298c382c2a9c383c2acc382c2a7c382 | êMêEé짠|
UHC | c383c2adc382c298c382c2aa4dc383c2adc382c298c382c2aa45c383c2adc382c298c382c2a9c383c2acc382c2a7c382 | 횄짯횂혱횂짧M횄짯횂혱횂짧E횄짯횂혱횂짤횄짭횂짠횂 |