同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2adc382c298c382c2a6c383c2adc382c29ac382c287c383c2adc382c29ac382c2a9c383c2acc382c2a7c382c29d4d | ÃÂÃÂæÃÂÃÂÃÂÃÂÃÂéìçÃÂM |
SJIS-WIN | c383c2adc382c298c382c2a6c383c2adc382c29ac382c287c383c2adc382c29ac382c2a9c383c2acc382c2a7c382c29d4d | テδュテつ佚つヲテδュテつ堙つ?δュテつ堙つゥテδャテつァテつ扨 |
EUC-JP | c383c2adc382c298c382c2a6c383c2adc382c29ac382c287c383c2adc382c29ac382c2a9c383c2acc382c2a7c382c29d4d | ?足???側?足?????足???息?測?則??M |
UTF-8 | c383c2adc382c298c382c2a6c383c2adc382c29ac382c287c383c2adc382c29ac382c2a9c383c2acc382c2a7c382c29d4d | æÃÂÂéì§ÂM |
UHC | c383c2adc382c298c382c2a6c383c2adc382c29ac382c287c383c2adc382c29ac382c2a9c383c2acc382c2a7c382c29d4d | 횄짯횂혱횂짝횄짯횂혳횂혝횄짯횂혳횂짤횄짭횂짠횂혶M |