同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2acc382c2b1c382c2a4c383c2acc382c2a8c382c2a9c383c2adc382c298c382c2a6c383c2acc382c2a9c382 | ìñäìèéÃÂÃÂæìéà |
SJIS-WIN | c383c2acc382c2b1c382c2a4c383c2acc382c2a8c382c2a9c383c2adc382c298c382c2a6c383c2acc382c2a9c382 | テδャテつアテつ、テδャテつィテつゥテδュテつ佚つヲテδャテつゥテ |
EUC-JP | c383c2acc382c2b1c382c2a4c383c2acc382c2a8c382c2a9c383c2adc382c298c382c2a6c383c2acc382c2a9c382 | ?測?賊?造?測?即?息?足???側?測?息? |
UTF-8 | c383c2acc382c2b1c382c2a4c383c2acc382c2a8c382c2a9c383c2adc382c298c382c2a6c383c2acc382c2a9c382 | 챤쨩æ쩠|
UHC | c383c2acc382c2b1c382c2a4c383c2acc382c2a8c382c2a9c383c2adc382c298c382c2a6c383c2acc382c2a9c382 | 횄짭횂짹횂짚횄짭횂짢횂짤횄짯횂혱횂짝횄짭횂짤횂 |