同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2abc383c2b2c383c286c383c2adc382c28ec382c2b7c382c2a4c383c2aec382c2b1c383c2b4c383c2a9c383c2ad | ëòÃÂÃÂÃÂ÷äîñôéà|
SJIS-WIN | c383c2abc383c2b2c383c286c383c2adc382c28ec382c2b7c382c2a4c383c2aec382c2b1c383c2b4c383c2a9c383c2ad | テδォテδイテδ?δュテつ偲つキテつ、テδョテつアテδエテδゥテδュ |
EUC-JP | c383c2abc383c2b2c383c286c383c2adc382c28ec382c2b7c382c2a4c383c2aec382c2b1c383c2b4c383c2a9c383c2ad | ?束?族???足???揃?造?速?賊?卒?息?足 |
UTF-8 | c383c2abc383c2b2c383c286c383c2adc382c28ec382c2b7c382c2a4c383c2aec382c2b1c383c2b4c383c2a9c383c2ad | ëòÃ÷¤î±ôéà |
UHC | c383c2abc383c2b2c383c286c383c2adc382c28ec382c2b7c382c2a4c383c2aec382c2b1c383c2b4c383c2a9c383c2ad | 횄짬횄짼횄혛횄짯횂혦횂쨌횂짚횄짰횂짹횄쨈횄짤횄짯 |