同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2acc382c2a9c382c2a8 | ëàûëàîëàûìéè |
SJIS-WIN | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2acc382c2a9c382c2a8 | テδォテつ?テつサテδォテつ?テつョテδォテつ?テつサテδャテつゥテつィ |
EUC-JP | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2acc382c2a9c382c2a8 | ?束???損?束???速?束???損?測?息?即 |
UTF-8 | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2acc382c2a9c382c2a8 | 렻렮렻쩨 |
UHC | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2acc382c2a9c382c2a8 | 횄짬횂혻횂쨩횄짬횂혻횂짰횄짬횂혻횂쨩횄짭횂짤횂짢 |