同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2a2c382c280c382c298 | ëàûëàîëàûâÃÂà|
SJIS-WIN | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2a2c382c280c382c298 | テδォテつ?テつサテδォテつ?テつョテδォテつ?テつサテδ「テつ?テつ |
EUC-JP | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2a2c382c280c382c298 | ?束???損?束???速?束???損?蔵???? |
UTF-8 | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2a2c382c280c382c298 | 렻렮렻â |
UHC | c383c2abc382c2a0c382c2bbc383c2abc382c2a0c382c2aec383c2abc382c2a0c382c2bbc383c2a2c382c280c382c298 | 횄짬횂혻횂쨩횄짬횂혻횂짰횄짬횂혻횂쨩횄짖횂?횂혱 |