同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2abc382c2a0c382c2bbc383c2a8c382c284c382c29ac383c2abc382c2a7c382c2a4c383c2a9c382c2a0c382c298 | ëàûèÃÂÃÂëçäéàà|
SJIS-WIN | c383c2abc382c2a0c382c2bbc383c2a8c382c284c382c29ac383c2abc382c2a7c382c2a4c383c2a9c382c2a0c382c298 | テδォテつ?テつサテδィテつ?つ堙δォテつァテつ、テδゥテつ?テつ |
EUC-JP | c383c2abc382c2a0c382c2bbc383c2a8c382c284c382c29ac383c2abc382c2a7c382c2a4c383c2a9c382c2a0c382c298 | ?束???損?即?????束?則?造?息???? |
UTF-8 | c383c2abc382c2a0c382c2bbc383c2a8c382c284c382c29ac383c2abc382c2a7c382c2a4c383c2a9c382c2a0c382c298 | ë »èÂÂ매頠|
UHC | c383c2abc382c2a0c382c2bbc383c2a8c382c284c382c29ac383c2abc382c2a7c382c2a4c383c2a9c382c2a0c382c298 | 횄짬횂혻횂쨩횄짢횂혙횂혳횄짬횂짠횂짚횄짤횂혻횂혱 |