同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2aac383c2bec382c2b1c383c2abc382c2a0c382c2adc383c2abc383c2a2c382c2b6c383c2acc382c284c382c2a7 | êþñëàÃÂëâöìÃÂç |
SJIS-WIN | c383c2aac383c2bec382c2b1c383c2abc382c2a0c382c2adc383c2abc383c2a2c382c2b6c383c2acc382c284c382c2a7 | テδェテδセテつアテδォテつ?テつュテδォテδ「テつカテδャテつ?つァ |
EUC-JP | c383c2aac383c2bec382c2b1c383c2abc382c2a0c382c2adc383c2abc383c2a2c382c2b6c383c2acc382c284c382c2a7 | ?捉?他?賊?束???足?束?蔵?其?測???則 |
UTF-8 | c383c2aac383c2bec382c2b1c383c2abc382c2a0c382c2adc383c2abc383c2a2c382c2b6c383c2acc382c284c382c2a7 | êþ±ë Âëâ¶ì§ |
UHC | c383c2aac383c2bec382c2b1c383c2abc382c2a0c382c2adc383c2abc383c2a2c382c2b6c383c2acc382c284c382c2a7 | 횄짧횄쩐횂짹횄짬횂혻횂짯횄짬횄짖횂쨋횄짭횂혙횂짠 |