同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c2aec382c2bbc383c2a5c382c2aec382c2a4c383c2aec382c287c382c2adc383c2a6c382c282c382c289 | éîûÃ¥îäîÃÂÃÂæÃÂà|
SJIS-WIN | c383c2a9c382c2aec382c2bbc383c2a5c382c2aec382c2a4c383c2aec382c287c382c2adc383c2a6c382c282c382c289 | テδゥテつョテつサテδ・テつョテつ、テδョテつ?つュテδヲテつづつ |
EUC-JP | c383c2a9c382c2aec382c2bbc383c2a5c382c2aec382c2a4c383c2aec382c287c382c2adc383c2a6c382c282c382c289 | ?息?速?損?促?速?造?速???足?側???? |
UTF-8 | c383c2a9c382c2aec382c2bbc383c2a5c382c2aec382c2a4c383c2aec382c287c382c2adc383c2a6c382c282c382c289 | 鮻室îÂÂæ |
UHC | c383c2a9c382c2aec382c2bbc383c2a5c382c2aec382c2a4c383c2aec382c287c382c2adc383c2a6c382c282c382c289 | 횄짤횂짰횂쨩횄짜횂짰횂짚횄짰횂혝횂짯횄짝횂혗횂혟 |