同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c2acc382c2b1c383c2a8c382c2adc382c2a6c383c2abc382c2a0c382c2aac383c2a2c382c280c382c298 | éìñèÃÂæëàêâÃÂà|
SJIS-WIN | c383c2a9c382c2acc382c2b1c383c2a8c382c2adc382c2a6c383c2abc382c2a0c382c2aac383c2a2c382c280c382c298 | テδゥテつャテつアテδィテつュテつヲテδォテつ?テつェテδ「テつ?テつ |
EUC-JP | c383c2a9c382c2acc382c2b1c383c2a8c382c2adc382c2a6c383c2abc382c2a0c382c2aac383c2a2c382c280c382c298 | ?息?測?賊?即?足?側?束???捉?蔵???? |
UTF-8 | c383c2a9c382c2acc382c2b1c383c2a8c382c2adc382c2a6c383c2abc382c2a0c382c2aac383c2a2c382c280c382c298 | 鬱è¦렪â |
UHC | c383c2a9c382c2acc382c2b1c383c2a8c382c2adc382c2a6c383c2abc382c2a0c382c2aac383c2a2c382c280c382c298 | 횄짤횂짭횂짹횄짢횂짯횂짝횄짬횂혻횂짧횄짖횂?횂혱 |