同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c2acc382c2aec383c2afc382c2bdc382c2abc383c2a8c382c2bdc382c2a2c383c2a6c382c280c382c296 | éìîïýëèýâæÃÂà|
SJIS-WIN | c383c2a9c382c2acc382c2aec383c2afc382c2bdc382c2abc383c2a8c382c2bdc382c2a2c383c2a6c382c280c382c296 | テδゥテつャテつョテδッテつステつォテδィテつステつ「テδヲテつ?テつ |
EUC-JP | c383c2a9c382c2acc382c2aec383c2afc382c2bdc382c2abc383c2a8c382c2bdc382c2a2c383c2a6c382c280c382c296 | ?息?測?速?俗?遜?束?即?遜?蔵?側???? |
UTF-8 | c383c2a9c382c2acc382c2aec383c2afc382c2bdc382c2abc383c2a8c382c2bdc382c2a2c383c2a6c382c280c382c296 | 鬮ォ轢æ |
UHC | c383c2a9c382c2acc382c2aec383c2afc382c2bdc382c2abc383c2a8c382c2bdc382c2a2c383c2a6c382c280c382c296 | 횄짤횂짭횂짰횄짱횂쩍횂짬횄짢횂쩍횂짖횄짝횂?횂혯 |